vic-i.inc

     1:  VICI_O_OriginX                          :=  0   ; bit 6-0: screen origin X, 4 pixels granularity
     2:  VICI_B_OriginX_Interlace                := $80  ; 1 = interlace mode on, 0 = non-interlace (not on all VIC-I)
     3:  VICI_B_OriginX_OriginX_Mask             := $7F
     4:  
     5:  VICI_O_OriginY                          :=  1   ; screen origin Y, 2 lines granularity
     6:  
     7:  VICI_O_VideoColumns                     :=  2   ; number of video columns
     8:  VICI_B_VideoColumns_Mask                := $7F  ; videocolumns are given by this value
     9:  VICI_B_VideoColumns_ScreenMemoryB9      := $80  ; b9 of screen memory location; b13-b10 are at VICI_O_MemoryLocations
    10:  
    11:  VICI_O_03                               :=  3
    12:  VICI_O_04                               :=  4
    13:  
    14:  VICI_O_MemoryLocations                  :=  5
    15:  VICI_B_MemoryLocations_ScreenMemB10B13  := $F0  ; b13-b10 of screen memory locaiton; b9 is at VICI_O_VideoColumns (b13 is inverted in the VIC20!)
    16:  VICI_B_MemoryLocations_CharMemB10B13    := $0F  ; b13-b10 of character memory location (b13 is inverted in the VIC20!)
    17:  
    18:  VICI_O_06               :=  6
    19:  VICI_O_07               :=  7
    20:  VICI_O_08               :=  8
    21:  VICI_O_09               :=  9
    22:  VICI_O_0A               := 10
    23:  VICI_O_0B               := 11
    24:  VICI_O_0C               := 12
    25:  VICI_O_0D               := 13
    26:  VICI_O_0E               := 14
    27:  VICI_O_0F               := 15
    28:  
    29:  COL_BLACK      = 0
    30:  COL_WHITE      = 1
    31:  COL_RED        = 2
    32:  COL_3          = 3
    33:  COL_CYAN       = 4
    34:  COL_GREEN      = 5
    35:  COL_BLUE       = 6
    36:  COL_YELLOW     = 7
    37:  COL_ORANGE     = 8
    38:  COL_LIGHTORANGE= 9
    39:  COL_PINK       = 10
    40:  COL_LIGHTCYAN  = 11
    41:  COL_LIGHTPURPLE= 12
    42:  COL_LIGHTGREEN = 13
    43:  COL_LIGHTBLUE  = 14
    44:  COL_LIGHTYELLOW= 15
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